Math Games Multiplication 1.1
Memorizing multiplication tables is an essential part of elementary education. A student who has mastered multiplication gains a solid foundation for achievement in mathematics throughout high school and beyond.Math Games - Multiplication software is designed to help K-3 students in mastering multiplication tables for numbers 1 to 10. The game is easy and fun to play. It is free for personal use.As the game starts, the user selects the main...
Price: USD $0.00;
License: Freeware
File Size: 1231 KB;
Platform: Windows 3.x, Windows, Windows XP
Math Games Level 1 1.0
Undoubtedly, mathematics is one of the most important subjects taught in school. It is thus unfortunate that some students lack elementary mathematical skills. An inadequate grasp of simple every-day mathematics can negatively affect a person's life.Clearly, students with weak understanding of basic math will have difficulty in advancing their education. But the negative impact goes beyond academics. With modern life getting more complicated,...
Price: USD $0.00;
License: Freeware
File Size: 1179 KB;
Platform: Windows 3.x, Windows, Windows XP
Master Math Word Problems 1.9h
Solving word problems is an area where elementary students overwhelmingly display difficulties. Master Math Word Problems can help sharpen skills through practice. Third through fifth graders learn to watch for key words and translate those into mathematical operations. Students can learn new math skills, practice logic, get extended practice with word problems, but most of all they learn that they must read the problem. With regular practice...
Price: USD $12.95;
License: Shareware (Free to Try)
File Size: 1690 KB;
Platform: Windows Me, Windows, Windows NT, Windows XP, Windows Vista
Triangle Types 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students classify triangles based on sides and angles.
Linear Systems Beams 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students manipulate weights on two balance beams to solve two simultaneous equations.
Percent-O-Rama 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students use mental math and proportional thinking to find common percentages (10% 5% 1% 15%, etc.) of a given number.
Writing Numbers Part 2 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Given the English language version of a number (e.g. one thousand sixty-five and nine tenths) students must type in the numeral (e.g. 1065.9).
Fraction Tiles 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students are shown eight fraction representations and must choose three that add up to a given sum. Fractions are halves, fourths, and eighths.
Integer Balance Beam Puzzles 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students balance a beam by using positive and negative weights.
Graphing Functions 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students find and plot solutions to parabolas, hyperbolas, and absolute value functions using an on-screen Cartesian plane and five moveable points.
Mosquito 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students use coordinate graphing to guide a moving dot through a series of mazes. Think: coordinate graphing pinball.
Number Line 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students locate points on a number line. Problems deal with fractions, decimals, square roots, and/or absolute values.
Chase 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students are shown a Cartesian plane across which a small dot moves. Students try to "capture" the dot by typing in its current or anticipated coordinates.
$1.64 Puzzle 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students must place four quarters, four dimes, four nickels, and four pennies on a 4 by 4 grid so that the rows and columns sum to given values. The program generates hundreds of problems on two levels of difficulty.
Slot Machine Clinic 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students calculate the probability of three different types of outcomes on a slot machine: three apples, at least one apple, or no apples.